Deceptive Patterns
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“What a stupid way to do business”: Towards an Understanding of Older Adults’ Perceptions of Deceptive Patterns and Ways to Develop Resistance

Author
K. Aung, Ewan Soubutts, Aneesha Singh
Date
14 Oct 2024
Publisher
Proc. ACM Hum. Comput. Interact.
Focus
HCI & Psychology
Category
Academic Scholar

The findings show that Shopopolis is a valuable tool for enhancing awareness, concern, and recognition skills related to e-commerce deceptive patterns and how insights can shape the design of targeted protective measures like Shopopolis for older adults in e-commerce contexts.

There are growing efforts to reduce the harmful effects of deceptive patterns pervasively employed on e-commerce websites. However, efforts to produce new guidelines and introduce ethical design standards geared towards older adults have been limited. We investigate the potential of a serious game in fostering older adults’ resilience against manipulative designs in e-commerce through two studies. First, a survey with older adults (N = 61), explored their attitudes towards deceptive patterns and identified characteristics influencing them. We then created a serious game, ‘Shopopolis’, to bolster older adults’ resistance to manipulative designs online and evaluated its efficacy with older adults (N = 65).