There are growing efforts to reduce the harmful effects of deceptive patterns pervasively employed on e-commerce websites. However, efforts to produce new guidelines and introduce ethical design standards geared towards older adults have been limited. We investigate the potential of a serious game in fostering older adults’ resilience against manipulative designs in e-commerce through two studies. First, a survey with older adults (N = 61), explored their attitudes towards deceptive patterns and identified characteristics influencing them. We then created a serious game, ‘Shopopolis’, to bolster older adults’ resistance to manipulative designs online and evaluated its efficacy with older adults (N = 65).
‹ All reading
“What a stupid way to do business”: Towards an Understanding of Older Adults’ Perceptions of Deceptive Patterns and Ways to Develop Resistance
The findings show that Shopopolis is a valuable tool for enhancing awareness, concern, and recognition skills related to e-commerce deceptive patterns and how insights can shape the design of targeted protective measures like Shopopolis for older adults in e-commerce contexts.