Deceptive Patterns
‹ All reading

Towards an Ethical Game Design Solution to Loot Boxes: a Commentary on King and Delfabbro

Author
Leon Y. Xiao, Laura Magdalena Henderson
Date
4 Sept 2019
Publisher
International Journal of Mental Health and Addiction
Focus
Addiction & Gaming
Category
Academic Scholar

The use of regulatory nudging is recommended to encourage video game companies through incentives, such as discretionary grants and tax relief schemes, to adopt the proposed social responsibility measures and develop towards an ethical game design framework.

King and Delfabbro ( 2019b ) proposed the adoption of social responsibility measures to combat predatory monetisation in video games, such as loot boxes. This paper rectifies a game example mistakenly used by King and Delfabbro and provides further game examples to illustrate, critique and extend the proposed measures. This paper argues that the proposed measures are unlikely to be widely adopted by the video game industry, given the industry’s economic interests in the continued unhindered implementation of predatory monetisation, their preference for continued ‘self-regulation’ and their past resistance against potential regulation.