Deceptive Patterns
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Is it Dark? Understanding Dark Pattern Influence through User Behavioral Strategies and Interpretations in Livestream E-commerce

Author
Yue Qin, Tengjia Zuo, Chen Liang
Date
12 Jun 2026
Publisher
Proceedings of the 2026 Designing Interactive Systems Conference
Focus
HCI & Psychology
Category
Academic Scholar

Dark patterns are commonly defined as manipulative interface designs that undermine user autonomy, with prior work evaluating their impact through predefined negative framings. However, users’ lived experiences of influential design are often more heterogeneous and situational.

Dark patterns are commonly defined as manipulative interface designs that undermine user autonomy, with prior work evaluating their impact through predefined negative framings. However, users’ lived experiences of influential design are often more heterogeneous and situational. This paper examines how users experience and interpret expert-defined dark pattern elements in Chinese livestream e-commerce. We conducted a qualitative study using video-stimulated recall interviews based on participants’ screen recordings (N=17), capturing real behaviors and in-situ reasoning. Our findings show that user responses extend beyond a simple compliance–resistance dichotomy, unfolding through a set of behavioral strategies, composite attributional reasoning, and diverse interpretations of influence. While some designs were perceived as coercive or deceptive, others were experienced as rational persuasion.