Deceptive Patterns
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Immersive Invaders: Privacy Threats from Deceptive Design in Virtual Reality Games and Applications

Author
Hilda Hadan, Michaela Valiquette, L. Nacke, Leah Zhang-Kennedy
Date
12 Sept 2025
Publisher
Proc. ACM Hum. Comput. Interact.
Focus
Privacy & Data Protection
Category
Academic Scholar

This research investigates deceptive designs in privacy communication and interaction mechanisms of 12 top-rated VR games and applications through autoethnographic evaluation of the applications and thematic analysis of privacy policies.

Virtual Reality (VR) technologies offer immersive experiences but collect substantial user data. While deceptive design is well-studied in 2D platforms, little is known about its manifestation in VR environments and its impact on user privacy. This research investigates deceptive designs in privacy communication and interaction mechanisms of 12 top-rated VR games and applications through autoethnographic evaluation of the applications and thematic analysis of privacy policies. We found that while many deceptive designs rely on 2D interfaces, some VR-unique features, while not directly enabling deception, amplified data disclosure behaviors, and obscured actual data practices. Convoluted privacy policies and manipulative consent practices further hinder comprehension and increase privacy risks. We also observed privacy-preserving design strategies and protective considerations in VR privacy policies.