Deceptive Patterns
‹ All reading

How video games are becoming the next frontier in the ‘Tech Cold War’

Author
Markus Droemann
Date
3 Mar 2021
Publisher
Next Generation Internet Policy Lab
Category
Journalist or Media

The ‘platformisation’ of the games industry is posing some serious challenges for Europe and the internet at large.

What is a platform and when does it require regulation? Just as lawmakers in Brussels are beginning to seriously grapple with this question, researchers at the University of Amsterdam have published a paper on the evolution of the free-to-play shooter game Fortnite into a content delivery platform and its potential for manipulation.

What the researchers identified are two mutually reinforcing trends that blur the lines between certain online games and traditional platforms: by curating in-game events, adding social-media-like features and enabling increasingly sophisticated player interaction, games have the potential to become platforms in all but name, giving developers and third parties an engaging, new channel for the delivery of paid content and services, which can range from pop music concerts and movie trailer premieres to political campaigns.

Modern games can also play with our expectations, emotions and needs in ways that elude other means of expression. At their best, this makes games a powerful medium for introspection, education and social commentary. At their least ethical, it reveals the lengths to which some designers will go to manipulate their hyper-engaged audience – from Freemium titles that artificially limit and time content to induce FOMO (the fear of missing out), to addictive in-game microtransactions that resemble gambling in all but name.